Technical Designer – Japan & Global Game Development
- Location
- Tokyo, Tokyo, jp
- Posted
- Aug 24, 2026
- Last seen
- Sep 26, 2026
About the role
Applicants must be currently residing in Japan and possess valid authorization to work in Japan.
■ Position Overview
We are seeking an accomplished, enthusiastic, and self-motivated Technical Designer to join our Japan-based team working on exciting projects.
In this role, you will create, implement, and refine complex, technical, and systemic design elements in a game. You will bridge the gap between creative design vision and technical execution, taking ownership of core gameplay mechanics from initial concept through final delivery.
Working within a supportive and creative team environment, you will directly shape the development of top-tier games while collaborating closely with engineering, art, and production disciplines.
■ Key Responsibilities
Technical Implementation & Prototyping
- Lead the implementation of gameplay components from end to end using advanced visual scripting (e.g. Unreal Engine Blueprints), Sequencer, and engine systems. - Design, implement, and iterate on complex, technically challenging gameplay mechanics, narrative elements, and systems. - Build low-fidelity prototypes to prove out gameplay ideas, mechanics, and systems early in development.
Systemic Design & Production Ownership
- Deconstruct broad feature specifications into actionable, detailed implementation tasks for designers, engineers, and technical artists. - Drive feature production from start to finish, ensuring alignment, cross-disciplinary collaboration, and delivery on deadlines. - Balance design ambition with production constraints while adapting designs based on iterative feedback.
Documentation & Cross-Discipline Collaboration
- Serve as a technical bridge across departments, advocating for best practices. - Write and maintain comprehensive technical design documentation for gameplay systems, pipelines, and content. - Communicate continuously with engineering, art, and design leadership to build implementation plans that align with feature specifications.
Required:
- 5+ years of Technical Design industry experience. - 1+ published AA or AAA titles in a proven technical design capacity. - Hands-on experience with Unreal Engine, Unity, or similar proprietary engines. - Proficiency with gameplay scripting tools and languages (e.g., C#, Lua, Unreal Blueprints or similar). - Strong grasp of basic programming principles and system architecture. - Proven ability to write clear, actionable technical design documentation. - Exceptional communication and interpersonal skills to convey technical vision to cross-functional stakeholders.
Preferred:
- Experience with advanced engine tools (e.g., UE Sequencer, state machines, or systemic content pipelines). - Japanese working proficiency
■ Skills & Competencies
Technical Problem-Solver – Proactive in identifying design and technical bottlenecks and independent in creating efficient solutions.
Bridge Builder – Translates abstract creative vision into clear, actionable technical requirements for engineers and artists.
Systemic Thinker – Deep understanding of how interconnected gameplay mechanics, technical logic, and engine architecture function together.
Adaptable & Pragmatic – Balances creative ambition with engine performance, technical scope, and project timelines.
■What We Offer
- Opportunity to represent a highly reputed global leader in game art services. - Competitive compensation package with performance-based incentives. - Chance to work with some of the biggest and most exciting game developers in Japan. - A collaborative, growth-oriented global culture.
Role Information: EN
Studio: Keywords Studios
Location: Asia Pacific, Japan
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Contract
Working Pattern: Hybrid
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