Lighting Artist
- Location
- Tokyo, Tokyo, jp
- Posted
- Jul 16, 2026
- Last seen
- Oct 7, 2026
About the role
Applicants must be currently residing in Japan and possess valid authorization to work in Japan.
Lighting Creation
- Create high-quality, visually compelling lighting for environments and cinematics. - Produce lighting that aligns with the project’s artistic direction and storytelling, through mood, tone and atmosphere. - Develop lighting optimized for real-time game engines.
Collaboration & Production
- Work closely with the Art Director to maintain the overall art direction. - Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality. - Participate in reviews, feedback sessions, and iterative development processes.
Technical Art & Optimisation
- Ensure lighting meets performance, memory, and platform-specific requirements across a variety of platforms. - Collaborate closely with environment, VFX and technical art teams to integrate lighting with assets and pipelines - Apply strong understanding of lighting for real-time performance. - Maintain consistency in quality while adhering to technical constraints and engine limitations. - Troubleshoot and resolve creative and technical lighting challenges.
Innovation & Continuous Improvement
- Stay current with industry trends, emerging technologies, tools, and workflows. - Contribute ideas and improvements to pipelines and production processes. - Continuously push the visual quality and innovation of game art production.
Qualifications
Required Skills and Experience:
- Extensive experience as a Lighting Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets. - Strong understanding of lighting, composition, colour theory, and visual storytelling. - Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity. - Strong understanding of lighting tools (Lumen, light baking and post‑processing), performance optimization, and technical limitations across multiple gaming platforms. - Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production. - Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.
Desirable skills and experience:
- Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms. - Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.
Employment Type: 1-Year Contract
If you'd like to know more about Keywords Studios we recommend visiting our corporate site HERE
Keywords is committed to creating a diverse, inclusive and supportive working environment.
Role Information: EN
Studio: Keywords Studios
Location: Asia Pacific, Japan, Tokyo
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contract
Working Pattern: Remote
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