Animator
- Location
- Tokyo, Tokyo, jp
- Posted
- Jul 16, 2026
- Last seen
- Oct 6, 2026
About the role
Applicants must be currently residing in Japan and possess valid authorization to work in Japan.
Animation Production
- Create high-quality keyframe and/or motion capture animations for characters, creatures, vehicles, and gameplay systems. - Develop expressive and believable movement that supports gameplay responsiveness and narrative goals. - Produce polished animation cycles including locomotion, combat, traversal, facial animation, cinematic performances, and interactive sequences. - Maintain consistency of animation style, quality, and performance across the project. - Implement and refine animations within game engines such as Unreal Engine or Unity. - Troubleshoot and resolve animation issues related to rigging, blending, state machines, and gameplay integration.
Creative Collaboration
- Collaborate closely with design, engineering, cinematic, audio, and art teams to achieve gameplay and storytelling objectives. - Participate in creative reviews, sprint planning, and milestone deliverables. - Contribute ideas to improve animation pipelines, workflows, and player experience. - Work with technical artists and programmers to ensure animations meet engine and performance requirements.
Technical & Pipeline Responsibilities
- Optimize animation assets for runtime performance and memory constraints. - Assist with motion capture shoots, cleanup, retargeting, and implementation. - Maintain organized source files and documentation according to studio standards. - Stay current with emerging animation techniques, tools, and industry trends.
Required Skills and Qualifications
- Bachelor’s degree in Animation, Game Art, Fine Arts, Multimedia, or equivalent industry experience. - Shipped at least one AAA, AA, or commercially released game title. - Advanced understanding of animation principles including timing, weight, posing, spacing, and body mechanics. - Strong portfolio or demo reel demonstrating high-quality gameplay and cinematic animation work. - High proficiency with industry-standard software such as Autodesk Maya, MotionBuilder, Blender, or equivalent. - Experience implementing animations in Unreal Engine, Unity, or proprietary engines. - Understanding of rigging constraints, animation systems, and technical pipelines. - Excellent communication, collaboration, and feedback skills. - Strong problem-solving and organizational abilities. - Fluent in Japanese and with a high degree of English language proficiency.
Employment Type: 1-Year Contract
If you'd like to know more about Keywords Studios we recommend visiting our corporate site HERE
Keywords is committed to creating a diverse, inclusive and supportive working environment.
Role Information: EN
Studio: Keywords Studios
Location: Asia Pacific, Japan, Tokyo
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contract
Working Pattern: Remote
PERSONAL DATA PROTECTION POLICY
Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.
