UNIVERSITY OF SILICON VALLEY
OpenAdjunct Faculty GDD
- Location
- Unknown
- Employment type
- Part-time
- Last seen
- Aug 7, 2026
About the role
Transfer knowledge including theory, practical skills, methods, and techniques. Impart practical application of principles, techniques, and software. Other aspects of teaching include; supervision of instructional activities, instructional management, curriculum and course development; and creation of teaching and instructional materials. Typical courses include Digital Imaging Concepts, 3D Modeling, Game Production, Character Rigging, Game Usability, Game Design, and Level Design. Duties and Responsibilities Teach one or more courses per trimester Collaborate with department faculty in the curriculum implementation, student support, and continuous program improvement Ensure curriculum and syllabi are up to date and all classes have relevant materials Maintain office hours outside of instructional time Participate in department meetings and student success initiatives Participate in program learning assessment May participate in Faculty Senate and Senate Committees Assist in maintaining a pool of prospective adjunct instructors and part-time faculty Build and maintain community and industry relationships, including project partnerships, student opportunities Maintain industry knowledge Other duties as assigned
