Melius

Open

Product Designer

Location
New York City, New York, United States
Last seen
Aug 6, 2026

About the role

Product Designer @ Melius Melius is building the creative canvas for agents: a workspace where humans and agents generate, edit, and orchestrate images and video together. One canvas to direct AI systems end-to-end, instead of a dozen fragmented tools and prompts. We're looking for a Product Designer to figure out what directing those systems should feel like, and to build out new verticals: mobile, product lines, whatever comes next. Chat is a dead end for creative work, and traditional tools weren't built for collaborators that act on their own. How does a canvas make an agent's intent legible? How does someone redirect work mid-flight? How does a twenty-minute workflow across dozens of steps stay comprehensible? You'd be our second designer. Most designs happen in Claude Design. We rarely open Figma. Surfaces are yours, from framing through pixel-level polish in production: - Design the interaction language for agents on a canvas: what they show, what they propose, where they are in a long task, how a user intervenes. - Invent interfaces past the prompt box: direct manipulation, node graphs, spatial editing, real-time multiplayer with humans and agents on the same canvas. - Take new verticals from zero, first concept through launch. - Prototype at whatever fidelity the question demands, from a rough generated pass to working code. - Talk to artists, studios, and brand teams, then turn what you hear into product decisions. Looking for - Experience: 4+ years designing production software somewhere that shipped fast and changed direction often. - Surfaces: You're comfortable owning dense, complex interfaces: canvases, editors, timelines, node graphs. - Tool agnostic: comfortable designing with AI, or fast to pick it up new tools. - Design Fundamentals: Exceptional taste in interaction design, typography, and motion. - Deal with Ambiguity: Strong ownership and comfort in ambiguity.