Kirin

Open

Freelance CG Artist - Product Rendering & Video

Location
Seoul, South Korea
Employment type
Contract
Last seen
Aug 19, 2026

About the role

We are a startup building AI agents and consumer devices. Users prompt agents to take actions across their tools, and use our custom devices to capture intent on the go. We are a small team based in Shenzhen and New York and our founder previously started a unicorn company in Silicon Valley. We are looking for a few freelance CG artists to help create high-quality product images and videos for our smart ring. You will work from product references, CAD/STP files, CMF direction, and factory samples to produce polished renders, short videos, turntables, and motion assets for website, ads, social, investor materials, and product decision-making. This is a freelance role. We care most about taste, speed, realism, motion sense, and the ability to turn loose direction into strong visual output without heavy hand-holding. RESPONSIBILITIES - Create photorealistic renders of a small consumer hardware product, primarily a smart ring. - Produce product images and videos for website, ads, social, pitch decks, and internal design reviews. - Create short product videos, turntables, motion tests, launch visuals, and social/ad clips. - Animate camera moves, product reveals, material transitions, LED states, charging moments, and simple interaction concepts. - Build realistic material studies across ceramic, metal, resin, glass, plastic, LED, and charging/contact details. - Create multiple CMF and finish explorations quickly from loose references. - Work with CAD/STP files, product photos, factory drawings, and reference images. - Set up clean lighting, camera angles, surfaces, and compositions that make a small wearable product feel premium. - Deliver organized source files and export-ready still/video assets in clean, reusable formats. - Iterate quickly based on feedback from product, marketing, and hardware teams. REQUIREMENTS - Strong portfolio of product rendering work, ideally consumer electronics, wearables, jewelry, watches, rings, or small hardware. - Strong portfolio of product video, animation, motion graphics, or short 3D product ads. - Excellent sense of lighting, materials, composition, scale, and product detail. - Experience with Blender, Cinema 4D, KeyShot, Redshift, Octane, V-Ray, After Effects, Premiere, DaVinci Resolve, or similar rendering/video tools. - Comfortable working from imperfect inputs: CAD files, rough product references, factory samples, and written direction. - Able to move quickly and produce polished outputs without a large creative team around you. - Strong file organization and ability to deliver final images, final videos, and editable project files. - Good written communication and responsiveness. HELPFUL BUT NOT REQUIRED - Experience rendering jewelry, ceramic, titanium, PVD finishes, transparent/translucent materials, or compact electronics. - Ability to combine 3D renders with AI video/image tools where useful. - Familiarity with DFM, CMF, industrial design, or factory communication. - Experience using AI image/video tools as part of a rendering or concept workflow. - Ability to lightly retouch or composite final outputs in Photoshop. WHAT WE CARE ABOUT - Can you make a tiny object look expensive, real, desirable, and dynamic? - Can you create several visual directions fast, not just one perfect render slowly? - Can you create motion that explains the product without making it feel like a generic tech ad? - Can you understand product constraints without needing every detail specified? - Can your work help us make product and marketing decisions, not just look nice? APPLICATION QUESTIONS - Portfolio: link to your best product rendering and product video work. - Tools: what software/render engines/video tools do you use? - Hardware experience: have you rendered jewelry, wearables, consumer electronics, or small physical products before? - Workflow: if we give you a STEP file, product references, and CMF notes, what is your usual process from intake to final stills and video? - Motion: what types of product videos can you make well: turntables, short ads, product reveals, material studies, UI/device interaction, or something else? - Speed: how quickly can you usually turn around a first pass for 3-5 product render or video directions? - Availability: how many freelance hours per week can you take on?